Motion & tracking

Gesture-tracking agnostic, CV-compatible; tendon-rooted dexterity layer for humanoid / teleop stacks.

Motion DoF

  • (alpha production): 15
  • (lab-proven): 23

Teleop loop target

  • Sub-50 ms e2e

Force & actuation

Digit-level programmable resistance; backdrivable ExoTendon architecture; impedance / grip reflection.

Specifications

  • Force / finger (this gen): 10 N (dynamic)
  • Force envelope loop: < 15 ms
  • Channels: 5 force + 5 vibrotactile

Telemetry capture

Recommended stream: timestamp_ns · joint_angles_deg[] · tendon_length_mm[] · tendon_tension_N[] · motor_current_A[] · contact_state

Kinematics → tendonθ → ΔL → motor

Tension → handScale → ExoTendon resistance

Tuning: Impedance · grip reflection

SDK & host

Unity, Unreal, and C++ SDKs with Windows-based runtime. Expanded tables on the SDK page.

Engine SDKs

  • Unity
  • Unreal

Native SDK

  • C++

Host

  • Windows-based

Mass

  • 400 g current Maestro wearable (total)

Runtime

  • 5–8 hrs wearables sheet (use-dependent)

Connectivity

  • BLE + USB optional USB path

Force loop

  • < 15 ms ramp / sustain / decay

Architecture

  • MOSA modular open system (Maestro EP brief)

Security

  • Best practices secure protocols (system brief)