Unity SDK
Tracking-agnostic Unity integration, prefab hand rigs, and scene-level authoring.
Hand rigs
- Ultraleap
- Meta Quest 1/2/Pro
- Varjo + Ultraleap
Delivery
- URP prefabs
- Sandbox sample scene
Authoring
- MaestroManager
- MaestroInteractable
Envelopes
- Touch begin
- Sustain
- End
Force & vibrotactile
- 0–255
- 0–1.0
RuntimeManager + Service
- Unity x86_64
- Windows
Registries
- Contact CI
- Ultraleap
- Meta XR
Unreal SDK
Unreal Engine workflows for XR, simulation, and training with the same Maestro runtime.
Integration
- Unreal Engine
- XR & sim pipelines
Haptics
- Finger-level force & vibrotactile
Authoring
- Scene- & object-level control
Runtime
- Contact CI Manager + Service
- Windows
C++ SDK
Native API for robotics, custom simulators, and non-engine stacks.
API
- C++
Host
- Windows
Runtime
- Contact CI Manager + Service (local)
Fit
- Robotics
- Bespoke sensing / control
Wearable I/O
Hardware context for software integration (per SDK one-pager).
Force feedback
- 5 actuators (fingertips)
Vibrotactile
- 5 actuators (fingertips)
Connectivity
- BLE
- Optional USB
Runtime
- ~3–8 hr (use-dependent)
Rigs
- Custom / non-standard stacks (roadmap)
Secure communication & licensing
- Cybersecurity best practices on the wire; SDK EULA covers permitted use—commercial deployment or third-party hardware needs a Contact CI license.
- Cloud or edge deployment
- Encrypted data, in transit and at rest
- Role-based access & permissions
- Fleet management & remote updates