Unity SDK

Tracking-agnostic Unity integration, prefab hand rigs, and scene-level authoring.

Hand rigs

  • Ultraleap
  • Meta Quest 1/2/Pro
  • Varjo + Ultraleap

Delivery

  • URP prefabs
  • Sandbox sample scene

Authoring

  • MaestroManager
  • MaestroInteractable

Envelopes

  • Touch begin
  • Sustain
  • End

Force & vibrotactile

  • 0–255
  • 0–1.0

RuntimeManager + Service

  • Unity x86_64
  • Windows

Registries

  • Contact CI
  • Ultraleap
  • Meta XR

Unreal SDK

Unreal Engine workflows for XR, simulation, and training with the same Maestro runtime.

Integration

  • Unreal Engine
  • XR & sim pipelines

Haptics

  • Finger-level force & vibrotactile

Authoring

  • Scene- & object-level control

Runtime

  • Contact CI Manager + Service
  • Windows

C++ SDK

Native API for robotics, custom simulators, and non-engine stacks.

API

  • C++

Host

  • Windows

Runtime

  • Contact CI Manager + Service (local)

Fit

  • Robotics
  • Bespoke sensing / control

Wearable I/O

Hardware context for software integration (per SDK one-pager).

Force feedback

  • 5 actuators (fingertips)

Vibrotactile

  • 5 actuators (fingertips)

Connectivity

  • BLE
  • Optional USB

Runtime

  • ~3–8 hr (use-dependent)

Rigs

  • Custom / non-standard stacks (roadmap)

Secure communication & licensing

  • Cybersecurity best practices on the wire; SDK EULA covers permitted use—commercial deployment or third-party hardware needs a Contact CI license.
  • Cloud or edge deployment
  • Encrypted data, in transit and at rest
  • Role-based access & permissions
  • Fleet management & remote updates